![]() ![]() Generally the game was playable with even ping 110ms (we were in the same country, though one of us used LTE, and it had even better ping, but it didn't help to get better ping in Parsec during connection xd). Possible solution 3: Solution 3: Try to change the person who hosts (though it didn't really help us) Possible solution 2: Turn on HEVC (it caused blue screen on my machine xd) Possible solution: Change decoder from software to AMD/Nvidia/Intel (though switching to AMD wasn't helpful in my case - GCN 4th gen) Solution 2: Go to settings and decrease host resolution (helps less) and FPS (most likely for slow connections). Solution: Run the game in windowed mode (it made the game run pretty decent from now on) Once we launched it, the game was unplayable, and worked in slow motion with lags for both host and client If you are host, and you have a pad with Xinput only, consider using X360CE: He was a host and needed to switch the button on his pad from Xinput to Dinput (only the latter is supported by the Rayman Legends) otherwise it didn't work at all. When my friend try to connect with me with a pad, I already had the game launched, and when Parsec session started, my system automatically detected his pad, so sometimes everything may just work on instant.īut I'll try to describe some issues we encountered during attempting to play: I used a keyboard, and my friend used a pad. I afraid very few people know about the Parsec, which allows streaming display/audio/keyboard/gamepad for another players (up to 20), so people can "join" your game. The game allows only playing locally on the same screen up to 4 players, no LAN, no online mode. The friend complained about no harder difficulty mode, but it was me who have lags as a client after all, so it was good enough for me xd ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely.In comparison to Rayman Origins, I stopped playing Legends relatively fast when I played it solo, but in cooperation it was much more drawing in, and entertaining. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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